# JEngine **Repository Path**: JasonXuDeveloper/JEngine ## Basic Information - **Project Name**: JEngine - **Description**: JEngine是针对Unity开发者设计的开箱即用的框架,封装了强大的功能,小白也能快速上手,轻松制作可以热更新的游戏 - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: https://github.com/JasonXuDeveloper/JEngine - **GVP Project**: No ## Statistics - **Stars**: 289 - **Forks**: 66 - **Created**: 2020-09-05 - **Last Updated**: 2026-04-29 ## Categories & Tags **Categories**: game-dev **Tags**: None ## README
| ### Ultralight Core A handful of files — that's the entire core package. Drop it in and hot updates just work. No boilerplate code required. | ### 10x+ Performance HybridCLR runs standard C# natively — 10x+ faster than ILRuntime or Lua. UniTask for GC-free async, Nino for zero-allocation serialization. | ### Built-in Security Encrypt assets and DLLs with XOR, AES, or ChaCha20. Obfuscate hot update code with Obfuz. No other hot update framework ships this. |
| ### One-Click Build Compile code, generate AOT metadata, obfuscate, encrypt, and package resources — all from one button in the JEngine Panel. | ### All Platforms iOS, Android, Windows, macOS, WebGL — plus WeChat, Douyin, Alipay, and TapTap mini-game platforms. YooAsset powers games with 1M+ DAU. | ### AI-Powered Development First hot update framework with a [Claude Code plugin](.claude-plugin/). AI that understands JEngine patterns and writes idiomatic code for your game. |