# three.proton **Repository Path**: mirrors-gis/three.proton ## Basic Information - **Project Name**: three.proton - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-11-30 - **Last Updated**: 2024-11-25 ## Categories & Tags **Categories**: Uncategorized **Tags**: Threejs, plugins ## README three.proton ====== three.proton is a magical 3d particle engine using [three.js](https://github.com/mrdoob/three.js). It is based on the [Proton](https://github.com/drawcall/Proton) Engine library. It inherited Proton's most api.
I think it is the simplest three.js particle engine.Check out examples at [https://drawcall.github.io/three.proton/](https://drawcall.github.io/three.proton/)
```shell npm install three three.proton.js ``` ## Features - Four kinds of renderers - MeshRender - SpriteRender - PointsRender - CustomRender - Three kinds of emitters which can simulate many different physical effects - Emitter - BehaviourEmitter - FollowEmitter - Perfectly compatible with the three.js library. ## Demo

These demos are real, you can click them! They contain the full code, too.

## Installation #### Import library ```javascript import * as THREE from 'three'; import Proton from 'three.proton.js'; ``` #### Include in html ```javascript ``` ## Usage ```javascript var proton = new Proton(); var emitter = new Proton.Emitter(); //setRate emitter.rate = new Proton.Rate(new Proton.Span(4, 16), new Proton.Span(.01)); //addInitialize emitter.addInitialize(new Proton.Position(new Proton.PointZone(0, 0))); emitter.addInitialize(new Proton.Mass(1)); emitter.addInitialize(new Proton.Radius(6, 12)); emitter.addInitialize(new Proton.Life(3)); emitter.addInitialize(new Proton.V(45, new Proton.Vector3D(0, 1, 0), 180)); //addBehaviour emitter.addBehaviour(new Proton.Alpha(1, 0)); emitter.addBehaviour(new Proton.Scale(.1, 1.3)); var color1 = new THREE.Color(); var color2 = new THREE.Color(); var colorBehaviour = new Proton.Color(color1, color2); emitter.addBehaviour(colorBehaviour); emitter.emit(); //add emitter proton.addEmitter(emitter); //add renderer proton.addRender(new Proton.SpriteRender(scene)); ``` ## Building three.proton Node is a dependency, use terminal to install it with with:
`git clone git://github.com/drawcall/three.proton.git`
Then navigate to the build directory by running:
`cd ./build`
Finally run the build command:
`node build.js` ## License Proton is released under the MIT License. http://www.opensource.org/licenses/mit-license