# OpusDotNet **Repository Path**: mirrors_Knetic/OpusDotNet ## Basic Information - **Project Name**: OpusDotNet - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-08-09 - **Last Updated**: 2026-07-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Opus Codec in Unity 3d Working version of Opus Codec with limited options for Unity3d. # state it does a local recording of the microphone, sending via unet, distribution on the server and playback on the clients. # usage add the script along with a network identity to a gameobject with one child gameobject, the child needs an audiosource, add the child as audioplayer to the script. add this gameobject as player to a network manager (each player needs his own instance). or just use the provided example... # thanks to uses the c# wrapper from opusdotnetinvoke: https://opusdotnetinvoke.codeplex.com/ compiled the libraries on windows and osx from: https://www.opus-codec.org/downloads/ # license lgpl except for the code that is differently licensed. hopefully someone can use this and make his improvements available to the public as well! # tested on: windows 10, 64bit osx 10.11.5