# micropython-tft-gui **Repository Path**: mirrors_peterhinch/micropython-tft-gui ## Basic Information - **Project Name**: micropython-tft-gui - **Description**: Simple GUI for Pyboard and TFT touch panel displays - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-02-27 - **Last Updated**: 2026-07-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # micropython-gui Provides a simple touch driven event based GUI interface for the Pyboard when used with a TFT display. The latter should be based on SSD1963 controller with XPT2046 touch controller. Such displays are available in electronics stores [e.g.]( http://www.buydisplay.com/default/) and on eBay. The software is based on drivers for the TFT and touch controller from Robert Hammelrath. It now uses and requires `uasyncio` V3. It is targeted at hardware control and display applications. ![Image](pictures/IMG_2441_small.JPG) For hardware notes see this [reference](./HARDWARE.md). An extension for plotting simple graphs is described [here](./PLOT.md). For sample images, go [here](./IMAGES.md). A video may be seen [here](http://hinch.me.uk/tft_gui/tft_gui.mp4). # Contents 1. [Release notes](./README.md#1-release-notes-for-existing-users) 2. [Pre requisites](./README.md#2-pre-requisites) 2.1 [Pre installation](./README.md#21-pre-installation) 2.2 [Library Documentation](./README.md#22-library-documentation) 2.3 [Python files](./README.md#23-python-files) 2.4 [Running the demos](./README.md#24-running-the-demos) 3. [Icons](./README.md#3-icons) 4. [Concepts](./README.md#4-concepts) 4.1 [Terminology](./README.md#41-terminology) 4.2 [Coordinates](./README.md#42-coordinates) 4.3 [Colors](./README.md#43-colors) 4.4 [Callbacks](./README.md#44-callbacks) 4.5 [Screens](./README.md#45-screens) 5. [Program Structure](./README.md#5-program-structure) 6. [Class Screen](./README.md#6-class-screen) 6.1 [Class methods](./README.md#61-class-methods) 6.2 [Constructor](./README.md#62-constructor) 6.3 [Callback methods](./README.md#63-callback-methods) 6.4 [Method](./README.md#64-method) 7. [Display Widgets](./README.md#7-display-widgets) Non touch sensitive displayable objects. 7.1 [Class Label](./README.md#71-class-label) 7.2 [Class Dial](./README.md#72-class-dial) 7.3 [Class LED](./README.md#73-class-led) 7.4 [Class Meter](./README.md#74-class-meter) 7.5 [Class IconGauge](./README.md#75-class-icongauge) 7.6 [Vector display](./README.md#76-vector-display) 8. [Control Widgets](./README.md#8-control-widgets) Touch sensitive displayable objects 8.1 [Class Slider](./README.md#81-class-slider) 8.2 [Class Knob](./README.md#82-class-knob) 8.3 [Class Checkbox](./README.md#83-class-checkbox) 8.4 [Class Button](./README.md#84-class-button) 8.5 [Class ButtonList: emulate a button with multiple states](./README.md#85-class-buttonlist-emulate-a-button-with-multiple-states) 8.6 [Class RadioButtons](./README.md#86-class-radiobuttons) 8.7 [Class IconButton also checkbox](./README.md#87-class-iconbutton-also-checkbox) 8.8 [Class IconRadioButtons](./README.md#88-class-iconradiobuttons) 8.9 [Class Listbox](./README.md#89-class-listbox) 8.10 [Class Dropdown](./README.md#810-class-dropdown) 9. [Dialog Boxes](./README.md#9-dialog-boxes) 9.1 [Class Aperture](./README.md#91-class-aperture) 9.2 [Class DialogBox](./README.md#92-class-dialogbox) 10. [Developer Notes](./README.md#10-developer-notes) # 1. Release notes for existing users Release 0.7 16th Jun 2020 Refactored as a Python package (see below). Add vector display widgets. Release 0.6 15th Jun 2020 Uses (and requires) `uasyncio` V3. Release 0.51 14th Feb 2017 add `Screen.after_open` method. Release 0.5 7th Jan 2017. Uses `uasyncio` in place of `usched`. Release 0.2 17th Nov 2016. Uses fonts created with the `font_to_py.py` utility. ### V0.7 note This has been refactored as a Python package. This enables a modular design and reduces RAM use to the point where frozen bytecode is not usually required. All test scripts apart from the icon test will run without frozen code. Applications will require changes to import statements. ###### [Jump to Contents](./README.md#contents) # 2. Pre requisites ## 2.1 Pre installation Before running the GUI the hardware should be tested. The display may optionally be calibrated according to the instructions on Robert Hammelrath's [site](https://github.com/robert-hh/XPT2046-touch-pad-driver-for-PyBoard.git). Resistive touch panels work best when activated by a stylus or fingernail. They are also subject to jitter to a degree which varies between display models: the touch library uses digital filtering to reduce the effect of jitter. This uses two values `confidence` and `margin` which may be fine tuned to the unit in use prior to running the GUI. The optimum values, together with calibration data, should be stored in the file `tft_local.py` listed below. Some familiarity with callbacks and event driven programming will be of help in developing applications. The GUI classes are in two categories, those rendered using icons and those drawn by means of graphics primitives. Either (or both) may be used in a project. Smaller applications not using icon controls will run without frozen bytecode. Users planning larger applications should familiarise themselves with building Micropython from source, and with the technique for installing Python modules as frozen bytecode. Official instructions on how to do this may be found [here](http://docs.micropython.org/en/latest/reference/packages.html). At the time of writing these did not reflect the new "manifest" system, which is described [here](https://github.com/peterhinch/micropython-samples/tree/master/fastbuild). #### Firmware To ensure the correct version of `uasyncio` firmware must be a daily build or a release build later than V1.12. ## 2.2 Library Documentation Documentation for the underlying libraries may be found at these sites. Robert Hammelrath's drivers: [XPT2046 driver](https://github.com/robert-hh/XPT2046-touch-pad-driver-for-PyBoard.git) [TFT driver](https://github.com/robert-hh/SSD1963-TFT-Library-for-PyBoard.git) Other references: [Proposed standard font format](https://github.com/peterhinch/micropython-font-to-py) [TFT driver fork](https://github.com/peterhinch/SSD1963-TFT-Library-for-PyBoard.git) Robert Hammelrath's driver adapted for above font format. [uasyncio libraries and notes](https://github.com/peterhinch/micropython-async) ## 2.3 Python files The simplest way to install this library is to copy the `tft` directory and all its contents to the Pyboard's filesystem. Hardware driver in tft/driver: 1. `TFT_io.py` Low level TFT driver. Cannot be frozen. Core files in tft/driver: 1. `tft.py` TFT driver. 2. `touch_bytecode.py` Touch panel driver. 3. `ugui.py` The micro GUI library. 4. `constants.py` Constants such as colors and shapes (import using `from tft.driver.constants import *`) 5. `tft_local.py` Local hardware definition (user defined settings including optional calibration data). This file should be edited to match your hardware. Synchronisation primitives in tft/primitives: 1. `delay_ms` A software retriggerable timer. Optional files used by test programs: Fonts in tft/fonts: 1. `font10.py` Font file. 2. `font14.py` Ditto. Icons in tft/icons: 1. `radiobutton.py` Icon file for icon radio buttons 2. `checkbox.py` Icon file for icon checkboxes. 3. `iconswitch.py` Icon file for an on/off switch. 4. `traffic.py` Icons for traffic light button 5. `gauge.py` Icons for linear gauge 6. `flash.py` Icons for flashing button 7. `threestate.py` Icon for 3-state checkbox Test/demo programs in tft/demos: 1. `vst.py` A test program for vertical linear sliders. 2. `hst.py` Tests horizontal slider controls, meters and LED. 3. `buttontest.py` Pushbuttons and checkboxes. 4. `knobtest.py` Rotary controls, a dropdown list, a listbox. Also shows the two styles of "greying out" of disabled controls. 5. `screentest.py` Test of multiple screens. 6. `dialog.py` A modal dialog box. 7. `ibt.py` Test of icon buttons. 8. `vtest.py` Vector display: clock and compass displays. If you don't intend to use icons, icon files and demo 7 may be ignored. By the standards of the Pyboard this is a large library. All test scripts will run without frozen bytecode with the exception of `ibt.py`. Larger applications and any using icons will require freezing some modules to conserve RAM. When freezing files create the same directory structure in your frozen modules directory. For example, create the directory 'tft/icons' and copy all icons there. This allows the import statements to be unchanged. Preferred candidates for freezing are icons (if used), fonts and drivers. The hardware driver listed above cannot be frozen as it uses inline assembler and Viper code. It's probably unwise to freeze `tft_local.py` as it may need to be edited for calibration values etc. Instructions on creating icon files may be found in the [TFT driver README](https://github.com/robert-hh/SSD1963-TFT-Library-for-PyBoard.git). Fonts should be created using [font_to_py.py](https://github.com/peterhinch/micropython-font-to-py.git). The `-x` argument should be employed. ## 2.4 Running the demos Demos run on import, which is done using the following syntax: ```python from tft.demos import hst ``` If you experience memory errors after running more than one demo, issue ctrl-d to reset the board. ###### [Jump to Contents](./README.md#contents) # 3. Icons Most classes use graphics primitives to draw objects on the screen. A few employ icons: this is arguably prettier but less "micro". It uses large icon files which must be frozen as bytecode. By contrast objects drawn with graphics primitives are scalable. Further, properties such as colors can efficiently be changed at runtime: to achieve this with an icon-based object would require a set of colored icons to be created at design time. The library is usable without the icon classes. Instructions and a utility for creating icon files may be found in Robert Hammelrath's [TFT driver README](https://github.com/robert-hh/SSD1963-TFT-Library-for-PyBoard.git). ###### [Jump to Contents](./README.md#contents) # 4. Concepts ## 4.1 Terminology GUI objects are created on a `Screen` instance which normally fills the entire physical screen. Displayable GUI objects comprise `control` and `display` instances. The former can respond to touch (e.g. Pushbutton instances) while the latter cannot (LED or Dial instances). ## 4.2 Coordinates In common with most displays, the top left hand corner of the display is (0, 0) with increasing values of x to the right, and increasing values of y downward. Display objects exist within a rectangular bounding box; in the case of touch sensitive controls this corresponds to the sensitive region. Locations are defined as a 2-tuple (x, y). The location of an object is defined as the location of the top left hand corner of the bounding box. ## 4.3 Colors These are defined as a 3-tuple (r, g, b) with values of red, green and blue in range 0 to 255. The interface and this document uses the American spelling (color) throughout for consistency with the TFT library. ## 4.4 Callbacks The interface is event driven. Controls may have optional callbacks which will be executed when a given event occurs. A callback function receives positional arguments. The first is a reference to the object raising the callback. Subsequent arguments are user defined, and are specified as a tuple or list of items. Callbacks are optional, as are the argument lists - a default null function and empty list are provided. Callbacks are usually bound methods - see the Screens section for a reason why this is useful. All controls and displays have a `tft` property. This enables callbacks to access drawing primitives. ## 4.5 Screens GUI controls and displays are rendered on a `Screen` instance. A user program may instantiate multiple screens, each with its own set of GUI objects. The `Screen` class has class methods enabling runtime changes of the screen being rendered to the physical display. This enables nested screens. The feature is demonstrated in `screentest.py`. Applications should be designed with a `Screen` subclass for each of the application's screens (even if the app uses only a single screen). This faciitates sharing data between GUI objects on a screen, and also simplifies the handling of control callbacks. These will be methods bound to the user screen. They can access the screen's bound variables via `self` and the control's bound methods via the callback's first argument (which is a reference to the control). A simple example can be seen in the `KnobScreen` example in `screentest.py`. The `Screen` class has 3 null methods which may be implemented in subclasses: `on_open` which runs when a screen is opened but prior to its display, `after_open` which is called after display, and `on_hide` which runs when a screen change is about to make the screen disappear. These may be used to instantiate or control tasks and to retrieve results from a modal dialog box. The `Screen` class is configured in `tft_local.py`. ###### [Jump to Contents](./README.md#contents) # 5. Program Structure The following illustrates the structure of a minimal program: ```python from tft.driver.ugui import Screen from tft.driver.constants import * from tft.driver.tft_local import setup from tft.fonts import font14 from tft.widgets.buttons import Button class BaseScreen(Screen): def __init__(self): super().__init__() Button((10, 10), font = font14, fontcolor = BLACK, text = 'Hi') setup() Screen.change(BaseScreen) ``` The last line causes the Screen class to instantiate your `BaseScreen` and to start the scheduler using that screen object. Control then passes to the scheduler: any code following this line will not run until the GUI is shut down and the scheduler is stopped (by calling `Screen.shutdown()`). ###### [Jump to Contents](./README.md#contents) # 6. Class Screen The `Screen` class presents a full-screen canvas onto which displayable objects are rendered. Before instantiating GUI objects a `Screen` instance must be created. This will be the current one until another is instantiated. When a GUI object is instantiated it is associated with the current screen. The best way to use the GUI, even in single screen programs, is to create a user screen by subclassing the `Screen` class. GUI objects are instantialited in the constructor after calling the `Screen` constructor. This arrangement facilitates communication between objects on the screen. The following presents the outline of this approach: ```python def backbutton(x, y): def back(button): Screen.back() Button((x, y), height = 30, font = font14, fontcolor = BLACK, callback = back, fgcolor = CYAN, text = 'Back', shape = RECTANGLE, width = 80) class Screen_0(Screen): def __init__(self): super().__init__() Label((0, 0), font = font14, width = 400, value = 'Test screen') backbutton(390, 242) setup() Screen.change(Screen_0) ``` Note that the GUI is started by issuing `Screen.change` with the class as its argument rather than an instance. This assists in multi-screen programs: screens are only instantiated when they are to be displayed. This allows RAM to be reclaimed by the garbage collector when the screen is closed. ## 6.1 Class methods In normal use the following methods only are required: * `change` Change screen, refreshing the display. Mandatory positional argument: the new screen class name. This must be a class subclassed from `Screen`. The class will be instantiated and displayed. Optional keyword arguments: `args=[]`, `kwargs={}`. These are arguments for the subclass constructor. * `back` Restore previous screen. * `shutdown` Clear the screen and shut down the GUI. * `set_grey_style` Sets the way in which disabled ('greyed-out') objects are displayed. The colors of disabled objects are dimmed by a factor and optionally desaturated (turned to shades of grey). Optional keyword arguments: `desaturate` default `True` and `factor` default 2. A `ValueError` will result if `factor` is <= 1. The default style is to desaturate and dim by a factor of 2. Other method: * `get_tft` Return the `TFT` instance. This allows direct drawing to the physical screen. Anything so drawn will be lost when the screen is changed. In normal use the `TFT` instance is acquired via a GUI object's `tft` property. See `screentest.py` and `dialog.py` for examples of multi-screen design. ## 6.2 Constructor This takes no arguments. ## 6.3 Callback methods These do nothing, and are intended to be defined in subclasses if required. * `on_open` Called when a screen is displayed. * `after_open` Called after a screen has been displayed. * `on_hide` Called when a screen ceases to be current. ## 6.4 Method * `reg_task` args `task`, `on_change=False`. The first arg may be a `Task` instance or a coroutine. It is a convenience method which provides for the automatic cancellation of tasks. If a screen runs independent coros it can opt to register these. On shudown, any registered tasks of the base screen are cancelled. On screen change, registered tasks with `on_change` `True` are cancelled. For finer control applications can ignore this method and handle cancellation explicitly in code. ###### [Jump to Contents](./README.md#contents) # 7. Display Widgets These classes provide ways to display data and are not touch sensitive. ## 7.1 Class Label Displays text in a fixed length field. The height of a label is determined by the metrics of the specified font. Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Keyword only arguments: * `font` Mandatory. Font object to use. * `width` The width of the object in pixels. Default: `None` - width is determined from the dimensions of the initial text. * `border` Border width in pixels - typically 2. If omitted, no border will be drawn. * `fgcolor` Color of border. Defaults to system color. * `bgcolor` Background color of object. Defaults to system background. * `fontcolor` Text color. Defaults to system text color. * `value` Initial text. Default: `None`. Method: * `value` Argument `val` string, default `None`. If provided, refreshes the label with the passed text otherwise clears the text in the label. ###### [Jump to Contents](./README.md#contents) ## 7.2 Class Dial Displays angles in a circular dial. Angles are in radians with zero represented by a vertical pointer. Positive angles appear as clockwise rotation of the pointer. The object can display multiple angles using pointers of differing lengths (e.g. clock face). Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Keyword only arguments (all optional): * `height` Dimension of the square bounding box. Default 100 pixels. * `fgcolor` Color of border. Defaults to system color. * `bgcolor` Background color of object. Defaults to system background. * `border` Border width in pixels - typically 2. If omitted, no border will be drawn. * `pointers` Tuple of floats in range 0 to 0.9. Defines the length of each pointer as a proportion of the dial diameter. Default (0.9,) i.e. one pointer of length 0.9. * `ticks` Defines the number of graduations around the dial. Default 4. Method: * `value` Arguments: `angle` (mandatory), `pointer` (optional) the pointer index. Displays an angle. A `ValueError` will be raised if the pointer index exceeds the number of pointers defined by the constructor `pointers` argument. ###### [Jump to Contents](./README.md#contents) ## 7.3 Class LED Displays a boolean state. Can display other information by varying the color. Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Keyword only arguments (all optional): * `height` Dimension of the square bounding box. Default 30 pixels. * `fgcolor` Color of border. Defaults to system color. * `bgcolor` Background color of object. Defaults to system background. * `border` Border width in pixels - typically 2. If omitted, no border will be drawn. * `color` The color of the LED. Default RED. Methods: * `value` Argument `val` boolean, default `None`. If provided, lights or extinguishes the LED. Always returns its current state. * `color` Argument `color`. Change the LED color without altering its state. ###### [Jump to Contents](./README.md#contents) ## 7.4 Class Meter This displays a single value in range 0.0 to 1.0 on a vertical linear meter. Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Keyword only arguments: * `height` Dimension of the bounding box. Default 200 pixels. * `width` Dimension of the bounding box. Default 30 pixels. * `font` Font to use in any legends. Default: `None` No legends will be displayed. * `legends` A tuple of strings to display on the centreline of the meter. These should be short to physically fit. They will be displayed equidistantly along the vertical scale, with string 0 at the bottom. Default `None`: no legends will be shown. * `divisions` Count of graduations on the meter scale. Default 10. * `fgcolor` Color of border. Defaults to system color. * `bgcolor` Background color of object. Defaults to system background. * `fontcolor` Text color. Defaults to system text color. * `pointercolor` Color of meter pointer. Defaults to `fgcolor`. * `value` Initial value to display. Default 0. Methods: * `value` Optional argument `val`. If provided, refreshes the meter display with a new value. Range 0.0 to 1.0: out of range values will be constrained to full scale or 0. Always returns its current value. ###### [Jump to Contents](./README.md#contents) ## 7.5 Class IconGauge This can display any one of a set of icons at a location. The icon to be displayed can be selected by an integer index. Alternatively a float in range 0.0 to 1.0 can be displayed: the control shows the nearest icon. Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Mandatory keyword only argument: * `icon_module` The name of the (already imported) icon file. Optional keyword only argument: * `initial_icon` Default 0. The index of the initial icon to be displayed. Methods: * `icon` Mandatory argument: index of an icon. Displays that icon. * `value` Optional argument `val`. Range 0.0 to 1.0. If provided, selects the nearest icon and displays it. Always returns the control's current value. ## 7.6 Vector display Provides a means of displaying one or more vectors. A vector is a `complex` with magnitude in the range of 0 to 1.0. In use a `VectorDial` is instantiated, followed by a `Pointer` instance for each vector to be displayed on it. The `VectorDial` can display its vectors as lines (as on a clock face) or as arrows (as on a compass). By contrast with the `Dial` class the pointers have lengths and colors which can vary dynamically. ```python from micropython_ra8875.widgets.vectors import Pointer, VectorDial ``` ### Class VectorDial Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Keyword only arguments (all optional): * `height=100` Dimension of the square bounding box. * `fgcolor=None` Foreground color. Defaults to system color. * `bgcolor=None` Background color of object. Defaults to system background. * `border=None` Border width in pixels - typically 2. Default: no border. * `ticks=4` Defines the number of graduations around the dial. * `arrow=False` If `True` vectors will appear as arrows. * `pip=None` By default a small circular "pip" is drawn at the centre of the dial. If `False` is passed this is omitted. If a color is passed, it will be drawn using that color. If the shortest pointer has a length below a threshold the "pip" is omitted to ensure visibility. ### Class Pointer Constructor mandatory positional arg: * `dial` The dial on which it is to be displayed. Method: * `value` Args `v=None, col=None`. Returns the current value. If a `complex` is passed as the value `v` it is scaled to ensure its magnitude is <= 1 and the pointer is redrawn. If a color is passed as `col` the pointer's color is updated. ###### [Jump to Contents](./README.md#contents) # 8. Control Widgets These classes provide touch-sensitive objects capable of both the display and entry of data. If the user moves the control, its value will change and an optional callback will be executed. If another control's callback or a task alters a control's value, its appearance will change to reflect this. Buttons and checkboxes are provided in two variants, one drawn using graphics primitives, and the other using icons. ###### [Jump to Contents](./README.md#contents) ## 8.1 Class Slider These emulate linear potentiometers. Vertical `Slider` and horizontal `HorizSlider` variants are available. These are constructed and used similarly. The short forms (v) or (h) are used below to identify these variants. See the note above on callbacks. Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Optional keyword only arguments: * `font` Font to use for any legends. Default `None`: no legends will be drawn. * `height` Dimension of the bounding box. Default 200 pixels (v), 30 (h). * `width` Dimension of the bounding box. Default 30 pixels (v), 200 (h). * `divisions` Number of graduations on the scale. Default 10. * `legends` A tuple of strings to display near the slider. These `Label` instances will be distributed evenly along its length, starting at the bottom (v) or left (h). * `fgcolor` Color of foreground (the control itself). Defaults to system color. * `bgcolor` Background color of object. Defaults to system background. * `fontcolor` Text color. Defaults to system text color. * `slidecolor` Color for the slider. Defaults to the foreground color. * `border` Width of border. Default `None`: no border will be drawn. If a value (typically 2) is provided, a border line will be drawn around the control. * `cb_end` Callback function which will run when the user stops touching the control. * `cbe_args` A list or tuple of arguments for the above callback. Default `[]`. * `cb_move` Callback function which will run when the user moves the slider or the value is changed programmatically. * `cbm_args` A list or tuple of arguments for the above callback. Default `[]`. * `value` The initial value. Default 0.0: slider will be at the bottom (v), left (h). Methods: * `greyed_out` Optional boolean argument `val` default `None`. If `None` returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state. * `value` Optional arguments `val` (default `None`). If supplied the slider moves to reflect the new value and the `cb_move` callback is triggered. The method constrains the range to 0.0 to 1.0. Always returns the control's value. * `color` Mandatory arg `color` The control is rendered in the selected color. This supports dynamic color changes ###### [Jump to Contents](./README.md#contents) ## 8.2 Class Knob This emulates a rotary control capable of being rotated through a predefined arc. Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Optional keyword only arguments: * `height` Dimension of the square bounding box. Default 100 pixels. * `arc` Amount of movement available. Default 2*PI radians (360 degrees). * `ticks` Number of graduations around the dial. Default 9. * `fgcolor` Color of foreground (the control itself). Defaults to system color. * `bgcolor` Background color of object. Defaults to system background. * `color` Fill color for the control knob. Default: no fill. * `border` Width of border. Default `None`: no border will be drawn. If a value (typically 2) is provided, a border line will be drawn around the control. * `cb_end` Callback function which will run when the user stops touching the control. * `cbe_args` A list or tuple of arguments for the above callback. Default `[]`. * `cb_move` Callback function which will run when the user moves the knob or the value is changed. * `cbm_args` A list or tuple of arguments for the above callback. Default `[]`. * `value` Initial value. Default 0.0: knob will be at its most counter-clockwise position. Methods: * `greyed_out` Optional boolean argument `val` default `None`. If `None` returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state. * `value` Optional argument `val`. If set, adjusts the pointer to correspond to the new value. The move callback will run. The method constrains the range to 0.0 to 1.0. Always returns the control's value. ###### [Jump to Contents](./README.md#contents) ## 8.3 Class Checkbox Drawn using graphics primitives. This provides for boolean data entry and display. In the `True` state the control can show an 'X' or a filled block of color. Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Optional keyword only arguments: * `height` Dimension of the square bounding box. Default 30 pixels. * `fillcolor` Fill color of checkbox when `True`. Default `None`: an 'X' will be drawn. * `fgcolor` Color of foreground (the control itself). Defaults to system color. * `bgcolor` Background color of object. Defaults to system background. * `border` Width of border. Default `None`: no border will be drawn. If a value (typically 2) is provided, a border line will be drawn around the control. * `callback` Callback function which will run when the value changes. * `args` A list or tuple of arguments for the above callback. Default `[]`. * `value` Initial value. Default `False`. Methods: * `greyed_out` Optional boolean argument `val` default `None`. If `None` returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state. * `value` Optional boolean argument `val`. If the provided value does not correspond to the control's current value, updates it; the checkbox is re-drawn and the callback executed. Always returns the control's value. ###### [Jump to Contents](./README.md#contents) ## 8.4 Class Button Drawn using graphics primitives. This emulates a pushbutton, with a callback being executed each time the button is pressed. Buttons may be any one of three shapes: `CIRCLE`, `RECTANGLE` or `CLIPPED_RECT`. Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Mandatory keyword only argument: * `font` Font for button text Optional keyword only arguments: * `shape` CIRCLE, RECTANGLE or CLIPPED_RECT. Default CIRCLE. * `height` Height of the bounding box. Default 50 pixels. * `width` Width of the bounding box. Default 50 pixels. * `fill` Boolean. If `True` the button will be filled with the current `fgcolor`. * `fgcolor` Color of foreground (the control itself). Defaults to system color. * `bgcolor` Background color of object. Defaults to system background. * `fontcolor` Text color. Defaults to system text color. * `litcolor` If provided the button will display this color for one second after being pressed. * `text` Shown in centre of button. Default: an empty string. * `callback` Callback function which runs when button is pressed. * `args` A list of arguments for the above callback. Default `[]`. * `onrelease` Default `True`. If `True` the callback will occur when the button is released otherwise it will occur when pressed. * `lp_callback` Callback to be used if button is to respond to a long press. Default `None`. * `lp_args` A list of arguments for the above callback. Default `[]`. Method: * `greyed_out` Optional boolean argument `val` default `None`. If `None` returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state. Class variables: * `lit_time` Period in seconds the `litcolor` is displayed. Default 1. * `long_press_time` Press duration for a long press. Default 1 second. ###### [Jump to Contents](./README.md#contents) ## 8.5 Class ButtonList emulate a button with multiple states Drawn using graphics primitives. A `ButtonList` groups a number of buttons together to implement a button which moves between states each time it is pressed. For example it might toggle between a green Start button and a red Stop button. The buttons are defined and added in turn to the `ButtonList` object. Typically they will be the same size, shape and location but will differ in color and/or text. At any time just one of the buttons will be visible, initially the first to be added to the object. Buttons in a `ButtonList` should not have callbacks. The `ButtonList` has its own user supplied callback which will run each time the object is pressed. However each button can have its own list of `args`. Callback arguments comprise the currently visible button followed by its arguments. Constructor argument: * `callback` The callback function. Default does nothing. Methods: * `add_button` Adds a button to the `ButtonList`. Arguments: as per the `Button` constructor. Returns the button object. * `greyed_out` Optional boolean argument `val` default `None`. If `None` returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state. * `value` Optional argument: a button in the set. If supplied and the button is not active the currency changes to the supplied button and its callback is run. Always returns the active button. Typical usage is as follows: ```python from tft.driver.constants import * from tft.widgets.buttons import ButtonList from tft.fonts import font14 def callback(button, arg): print(arg) table = [ {'fgcolor' : GREEN, 'shape' : CLIPPED_RECT, 'text' : 'Start', 'args' : ['Live']}, {'fgcolor' : RED, 'shape' : CLIPPED_RECT, 'text' : 'Stop', 'args' : ['Die']}, ] bl = ButtonList(callback) for t in table: # Buttons overlay each other at same location bl.add_button((10, 10), font = font14, fontcolor = BLACK, **t) ``` ###### [Jump to Contents](./README.md#contents) ## 8.6 Class RadioButtons Drawn using graphics primitives. These comprise a set of buttons at different locations. When a button is pressed, it becomes highlighted and remains so until another button is pressed. A callback runs each time the current button is changed. Constructor positional arguments: * `highlight` Color to use for the highlighted button. Mandatory. * `callback` Callback when a new button is pressed. Default does nothing. * `selected` Index of initial button to be highlighted. Default 0. Methods: * `add_button` Adds a button. Arguments: as per the `Button` constructor. Returns the Button instance. * `greyed_out` Optional boolean argument `val` default `None`. If `None` returns the current 'greyed out' status of the control. Otherwise enables or disables it, showing it in its new state. * `value` Optional argument: a button in the set. If supplied, and the button is not currently active, the currency changes to the supplied button and its callback is run. Always returns the currently active button. Typical usage: ```python def callback(button, arg): print(arg) table = [ {'text' : '1', 'args' : ['1']}, {'text' : '2', 'args' : ['2']}, {'text' : '3', 'args' : ['3']}, {'text' : '4', 'args' : ['4']}, ] x = 0 rb = RadioButtons(callback, BLUE) # color of selected button for t in table: rb.add_button((x, 180), font = font14, fontcolor = WHITE, fgcolor = LIGHTBLUE, height = 40, **t) x += 60 # Horizontal row of buttons ``` ###### [Jump to Contents](./README.md#contents) ## 8.7 Class IconButton also checkbox Drawn using an icon file which must be imported before instantiating. A checkbox may be implemented by setting the `toggle` argument `True` and using an appropriate icon file. An `IconButton` instance has a state representing the index of the current icon being displayed. User callbacks can interrogate this by means of the `value` method described below. Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Mandatory keyword only argument: * `icon_module` Name of the imported icon module. Optional keyword only arguments: * `flash` Numeric, default 0. If `value` > 0, button will display icon[1] for `value` secs. * `toggle` Boolean, default False. If True, each time the button is pressed it will display each icon in turn (modulo number of icons in the module). * `state` Initial button state (index of icon displayed). Default 0. * `callback` Callback function which runs when button is pressed. Default does nothing. * `args` A list of arguments for the above callback. Default `[]`. * `onrelease` Default `True`. If `True` the callback will occur when the button is released. * `lp_callback` Callback to be used if button is to respond to a long press. Default `None`. * `lp_args` A list of arguments for the above callback. Default `[]`. Methods: * `greyed_out` Optional boolean argument `val` default `None`. If `None` returns the current 'greyed out' status of the control. Otherwise enables or disables it. If greyed out, the button is displayed with colors dimmed. * `value` Argument `val` default `None`. If the argument is provided and is a valid index not corresponding to the current button state, changes the button state and displays that icon. The callback will be executed. Always returns the button state (index of the current icon being displayed). Class variables: * `long_press_time` Press duration for a long press. Default 1 second. ###### [Jump to Contents](./README.md#contents) ## 8.8 Class IconRadioButtons Drawn using an icon file which must be imported before instantiating. These comprise a set of buttons at different locations. When initially drawn, all but one button will be in state 0 (i.e. showing icon[0]). The selected button will be in state 1. When a button in state 0 is pressed, the set of buttons changes state so that it is the only one in state 1 (showing icon[1]). A callback runs each time the current button changes. Constructor positional arguments: * `callback` Callback when a new button is pressed. Default does nothing. * `selected` Index of initial button to be highlighted. Default 0. Methods: * `add_button` Adds a button to the set. Arguments: as per the `IconButton` constructor. Returns the button instance. * `value` Argument `val` default `None`. If the argument is provided which is an inactive button in the set, that button becomes active and the callback is executed. Always returns the button which is currently active. ###### [Jump to Contents](./README.md#contents) ## 8.9 Class Listbox Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Mandatory keyword only arguments: * `font` * `elements` A list or tuple of strings to display. Must have at least one entry. Optional keyword only arguments: * `width` Control width in pixels, default 250. * `value` Index of currently selected list item. Default 0. * `border` Space between border and contents. Default 2 pixels. If `None` no border will be drawn. * `fgcolor` Color of foreground (the control itself). Defaults to system color. * `bgcolor` Background color of object. Defaults to system background. * `fontcolor` Text color. Defaults to system text color. * `select_color` Background color for selected item in list. Default `LIGHTBLUE`. * `callback` Callback function which runs when a list entry is picked. * `args` A list of arguments for the above callback. Default `[]`. Methods: * `value` Argument `val` default `None`. If the argument is provided which is a valid index into the list that entry becomes current and the callback is executed. Always returns the index of the currently active entry. * `textvalue` Argument `text` a string default `None`. If the argument is provided and is in the control's list, that item becomes current. Returns the current string, unless the arg was provided but did not correspond to any list item. In this event the control's state is not changed and `None` is returned. The callback is triggered whenever a listbox item is pressed, even if that item is already currently selected. ###### [Jump to Contents](./README.md#contents) ## 8.10 Class Dropdown A dropdown list. The list, when active, is drawn below the control. The height of the control is determined by the height of the font in use. Constructor mandatory positional argument: 1. `location` 2-tuple defining position. Mandatory keyword only arguments: * `font` * `elements` A list or tuple of strings to display. Must have at least one entry. Optional keyword only arguments: * `width` Control width in pixels, default 250. * `value` Index of currently selected list item. Default 0. * `fgcolor` Color of foreground (the control itself). Defaults to system color. * `bgcolor` Background color of object. Defaults to system background. * `fontcolor` Text color. Defaults to system text color. * `select_color` Background color for selected item in list. Default `LIGHTBLUE`. * `callback` Callback function which runs when a list entry is picked. * `args` A list of arguments for the above callback. Default `[]`. Methods: * `value` Argument `val` default `None`. If the argument is provided which is a valid index into the list that entry becomes current and the callback is executed. Always returns the index of the currently active entry. * `textvalue` Argument `text` a string default `None`. If the argument is provided and is in the control's list, that item becomes current. Returns the current string, unless the arg was provided but did not correspond to any list item. In this event the control's state is not changed and `None` is returned. The callback is triggered if an item on the dropdown list is touched and that item is not currently selected (i.e. when a change occurs). ###### [Jump to Contents](./README.md#contents) # 9. Dialog Boxes In general `Screen` objects occupy the entire physical display. The principal exception to this is modal dialog boxes: these are rendered in a window which accepts all touch events until it is closed. Dialog boxes are created by instantiating an `Aperture` which is a `Screen` superclass. In effect this is a window, but a 'micro' implementation lacking chrome beyond a simple border and occupying a fixed location on the screen. In use the user program creates a class subclassed from `Aperture`. This is populated in the same way as per `Screen` subclasses. The class name can then be passed to `Screen.change` to invoke the dialog box. The GUI provides a simple way to build dialog boxes based on a small set of pushbuttons such as 'Yes/No/Cancel' in the form of the `DialogBox` class. A convenience method `locn` is provided to assist in populating dialog boxes. Given coordinates relative to the dialog box, it provides an absolute `location` 2-tuple suitable as a constructor argument for `control` or `display` classes. See `dialog.py` for example usage. ###### [Jump to Contents](./README.md#contents) ## 9.1 Class Aperture Provides a window for objects in a modal dialog box. Constructor mandatory positional args: 1. `location` 2-tuple defining the window position. 2. `height` Dimensions in pixels. 3. `width` Optional keyword only args: * `draw_border` Boolean, default `True`. If set a single pixel window border will be drawn. * `bgcolor` Background color of window. Defaults to system background. * `fgcolor` Color of border. Defaults to system foreground. Instance variables: * `location` 2-tuple defining the window position. * `height` Dimensions in pixels. * `width` Method: * `locn` Args: x, y. Returns an absolute location 2-tuple given a pair of coordinates relative to the dialog box. Class method: * `value` Optional arg `val` default `None`. Provides a mechanism for returning the outcome of a dialog box which can be queried by the calling object. If the arg is provided, the value is set. The arg may be any Python object. Returns the value of the `Aperture` class. The calling `Screen` can query this by implementing an `on_open` method which calls `Aperture.value()`. ###### [Jump to Contents](./README.md#contents) ## 9.2 Class DialogBox Simplifies building simple dialog boxes based on a set of pushbuttons. Any button press will close the dialog. The caller can determine which button was pressed. The size of the buttons and the width of the dialog box are calculated from the strings assigned to the buttons. This ensures that buttons are evenly spaced and identically sized. Constructor mandatory positional args: 1. `font` The font for buttons and label. Optional keyword only args: * `elements` A list or tuple of 2-tuples. Each defines the text and color of a pushbutton, e.g. `(('Yes', RED), ('No', GREEN))`. * `location` 2-tuple defining the dialog box location. Default (20, 20). * `label` Text for an optional label displayed in the centre of the dialog box. Default `None`. * `bgcolor` Background color of window. Default `DARKGREEN`. * `buttonwidth` Minimum width of buttons. Default 25. In general button dimensions are calculated from the size of the strings in `elements`. * `closebutton` Boolean. If set, a `close` button will be displayed at the top RH corner of the dialog box. Pressing any button closes the dialog and sets the `Aperture` value to the text of the button pressed or 'Close' in the case of the `close` button. ###### [Jump to Contents](./README.md#contents) # 10. Developer Notes For developers wishing to extend the library with new controls or displays, see this [reference](./DEVELOPER.md). ###### [Jump to Contents](./README.md#contents)