# waifu2x **Repository Path**: zilf/waifu2x ## Basic Information - **Project Name**: waifu2x - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-10-15 - **Last Updated**: 2022-05-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README
### About This package uses the pre-built Windows x64 and macOS arm64 binaries from [**waifu2x-converter-cpp**](https://github.com/DeadSix27/waifu2x-converter-cpp) in order to upscale anime-styled images with node.js. For upscaling videos, you will also need to have [**ffmpeg**](https://ffmpeg.org/) installed. For a gui version, you can also see my [Waifu2x GUI app](https://github.com/Tenpi/Waifu2x-GUI). ### Insall ```ts npm install waifu2x ``` ### Useful Links - [**waifu2x**](https://github.com/nagadomi/waifu2x) - [**waifu2x-converter-cpp**](https://github.com/DeadSix27/waifu2x-converter-cpp) #### Upscaling and/or de-noising images ```ts import waifu2x from "waifu2x" /*Upscale an image. If you specify a directory for the destination, the default name will be originalName2x. You can optionally set the noise level (0/1/2/3), scale factor (default 2.0), mode (noise/scale/noise-scale), pngCompression (0-9), and jpgWebpQuality (0-101).*/ await waifu2x.upscaleImage("./images/laffey.png", "./images/upscaled/laffey2x.png", {noise: 2, scale: 2.0}) /*Upscales all images in a directory. Set recursive to true to also upscale all images in all sub directories, or to false to only scale images in that specific folder (this is the default). The rename will be appended to the end of all the new filenames (default is 2x).*/ await waifu2x.upscaleImages("./images", "./upscaled", {recursive: true, rename: "2x"}, progress) /*You can also use absolute paths, or set a custom path to waifu2x if you are bundling it yourself. It must be the path to the folder that waifu2x-converter-cpp.exe is in.*/ await waifu2x.upscaleImage("F:/Documents/image.png", "F:/Documents/image2x.png", {waifu2xPath: "F:/Documents/waifu2x"}) /*This callback function can track progress. Return true in order to stop early.*/ let progress = (current: number, total: number) => { console.log(`Current Image: ${current} Total Images: ${total}`) if (current === 5) return true } ``` #### Upscaling Gifs / Animated Webps ```ts /*Grab some popcorn, because this is going to take centuries without a high-end gpu. The speed parameter changes the speed of the gif by removing frames or increasing the delay between frames. The reverse parameter reverses the frames if true. You can also set the quality (1-Infinity) where lower is better. Setting scale to 1 skips the upscaling entirely.*/ await waifu2x.upscaleGIF("./images/gifs/megumin.gif", "./images/gifs/megumin2x.gif", {quality: 10, speed: 1.5, reverse: true}, progress) /*Extremely impractical... unless you are converting GIFs with like 3 frames. The speed parameter is the same as the upscaleGif() function. The limit parameter is the amount of gifs to process.*/ await waifu2x.upscaleGIFs("./images/gifs", "./images/gifs/upscaled", {speed: 1.0, limit: 10}, totalProgress, progress) /*By default, only one frame is upscaled at a time, but you can change this with the option parallelFrames. Note that setting this number too high can freeze your computer if it runs out of CPU/memory.*/ await waifu2x.upscaleGIF("./images/gifs/parallel.gif", "./images/gifs/parallel.gif", {parallelFrames: 3}, progress) /*New: Support for animated webps. It has the same parameters as the upscaleGIF function, pretty much. You can tell that a webp is animated because it will reject from the regular upscaleImage() function.*/ await waifu2x.upscaleAnimatedWebp("./images/webps/mywebp.webp", "./images/webps/mywebp2x.webp", {scale: 2}, progress) /*You can pass callback functions to both to track progress. You can also return true in order to stop early.*/ let progress = (current: number, total: number) => { console.log(`Current Frame: ${current} Total Frames: ${total}`) if (current === 5) return true } let totalProgress = (current: number, total: number) => { console.log(`Current GIF: ${current} Total GIFs: ${total}`) } ``` #### Upscaling Videos ```ts /*Now you are going to be waiting for all of eternity. The time this takes is heavily dependent on the framerate (default is original). You can also set the quality (0-51), where lower is better, and speed (0.5-100) and reverse as with the GIF. Setting scale to 1 will skip the upscaling entirely.*/ await waifu2x.upscaleVideo("./images/videos/gab.mp4", "./images/videos/gab2x.mp4", {framerate: 24, quality: 16, speed: 1.5}, progress) /*Well, this is really not a good idea... The limit parameter is the amount of videos to process.*/ await waifu2x.upscaleVideos("./images/videos", "./images/videos/upscaled", {reverse: true, limit: 10}, totalProgress, progress) /*Setting parallelFrames higher can improve performance at the cost of using more resources.*/ await waifu2x.upscaleVideo("./images/videos/parallel.mp4", "./images/videos/parallel.mp4", {parallelFrames: 3}, progress) /*You can track progress the same as with GIFs. Returning true stops early.*/ let progress = (current: number, total: number) => { console.log(`Current Frame: ${current} Total Frames: ${total}`) if (current === 30) return true } let totalProgress = (current: number, total: number) => { console.log(`Current Video: ${current} Total Videos: ${total}`) } ``` #### Resuming GIFs/Videos If the program is terminated in the middle of upscaling a GIF or video, assuming that you provide the same options and that you didn't delete the frames folder, it will resume where it left off. This is useful for upscaling large GIFs/videos in multiple sittings. #### Waifu2xFormats ```ts export type Waifu2xFormats = | "bmp" | "dib" | "exr" | "hdr" | "jpe" | "jpeg" | "jpg" | "pbm" | "pgm" | "pic" | "png" | "pnm" | "ppm" | "pxm" | "ras" | "sr" | "tif" | "tiff" | "webp" ``` #### Waifu2xOptions ```ts export interface Waifu2xOptions { noise?: 0 | 1 | 2 | 3 scale?: number mode?: "noise" | "scale" | "noise-scale" blockSize?: number pngCompression?: number jpgWebpQuality?: number disableGPU?: boolean forceOpenCL?: boolean processor?: number threads?: number modelDir?: string recursive?: boolean rename?: string waifu2xPath?: string limit?: number parallelFrames?: number webpPath?: string } ``` #### Waifu2xGIFOptions ```ts export interface Waifu2xGIFOptions extends Waifu2xOptions { quality?: number speed?: number reverse?: boolean cumulative?: boolean transparency?: boolean } ``` #### Waifu2xAnimatedWebpOptions ```ts export interface Waifu2xAnimatedWebpOptions extends Waifu2xOptions { quality?: number speed?: number reverse?: boolean webpPath?: string } ``` #### Waifu2xVideoOptions ```ts export interface Waifu2xVideoOptions extends Waifu2xOptions { framerate?: number quality?: number speed?: number reverse?: boolean pitch?: boolean ffmpegPath?: string } ```
`laffey2x.png`